************************************************************************ X-WING 3DO version 1.0 FOR DARK FORCES ************************************************************************ Dark Forces game (c) 1994 Lucasfilm Ltd. and LucasArts Entertainment Company. X-WING (TM) Lucasfilm Ltd. Author: Gary Belisle ( Keemosabi@AOL.com ) Special thanks: AdmrlBoJoe, Richard Gold (Cmdr Krud), Carlos Gomez for 3DOSHOW, and Yves Borckmans for dfuse. **NOTE** This 3do is to be distributed for FREE. You may post this on other BBS in its original file. Please do not make any changes to the files. I spent many hours working on this project. If you have any ideas to improve the design, feel free to E-mail me at the above address. If you use this in an add-on level, please include this text file and please give credit to the author. Thanks! The X-WING 3do contains the following files. XWING.3DO XWING.TXT ---- This file. Installation: If you don't have DFUSE and want to install the 3do into your game you will need to have an ungobbing utility. Download UNGOB.EXE from the Star Wars library on AOL. It is dated 2/10 under Dark Forces Utility PC. Copy the DARK.GOB file from your Dark Forces CD ( E:\DARK\DARK.GOB ) into a directory where you can edit it. Copy UNGOB.EXE into the same directory. Type UNGOB DARK.GOB. This will extract all the files in DARK.GOB. Now you need to decide where you want to put the 3do. Go ahead and play that level with the cheat code LADATA turned on. You might also want to turn on the cheat code LAREDLITE to freeze all of the enemies. Stand in the middle of a large sector. Write down the coordinates shown on your screen, this will be used as your x, y, and z in the definitions section ( see the example below ). The YAW is tottally up to you. For reference, 0 is the top of your map in DF. 90 is to the right of your screen. 180 is the bottom. 270 is to the left. It can be any angle you choose from 0 to 360. 360 is the same as 0 though. Follow the instructions below. 1. Copy XWING.3DO into your Dark Forces directory (C:\DARK). 2. Edit the .o file of the level you want to put the ship into. The .o file contains all the objects in the level, i.e. Stormtroopers, Kyles ship, etc. Add to the following. # 3D OBJECTS # ========== */ PODS N ( Add 1 to N number, in this case it would be 5 ) POD: DEATH.3DO # 00 POD: ........... # 01 POD: .......... # 02 POD: ........... # 03 POD: XWING.3DO # 04 ( Add ) # OBJECT DEFINITIONS # ================== */ OBJECTS NNN ( Add 1 to NNN number ) Add the following in the definitions section. Everything will be the same accept for the "DATA: " number, which will correspond with the POD counting down from 0. The following DATA numbers are just an example. Make sure they are the same as the line you added to the PODS statement in your .o file. /* xxx : XWING.3DO */ CLASS: 3D DATA: 4 X: 325.00 Y: 4.00 Z: 227.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 ******NOTE******** The origin point of the X-Wing is right in middle where the imaginary "X" of the wings cross. When you insert the 3DO make sure it is above the ground at least 6 units. You should play around with it to see which height is the best for you. That should do it. Make sure that your new .o file is also in your C:\DARK directory. Have fun. Next..................? ************************************************************************